DEVLOG –> New Quality and Changes

New Quality and Changes

We are moving to Unreal!

We’ve got something big to share.

After careful consideration, plenty of testing, and a whole lot of team discussions, we’ve made a major decision for the future of Sniper at Work:
We’re switching from Unity to Unreal Engine.

Why?

Because we want this game to be as immersivepolished, and dynamic as possible. And Unreal gives us the tools to get there better visual fidelity, more robust AI systems, and the kind of physics-driven chaos that we know this game is capable of delivering.What Is Sniper at Work?

At its core, Sniper at Work is about precision, planning, and the beautiful disasters that follow. You’re a sniper-for-hire, taking on jobs that demand stealth, patience, and sometimes… creativity.

This isn’t just a technical upgrade it’s a creative one. Unreal gives us more power to bring our vision to life, from the tension of that perfect sniper shot to the wild, unpredictable mess when things go sideways. Simply put, it’s going to make Sniper at Work look better, feel better, and play better.

Thanks for sticking with us—we’re building something special, and this move is a big step toward that goal.

More soon!

The Sniper at Work Team

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